Why is my Event making my boolean true?
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9
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859
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July 13, 2020
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Niagara: Start Module if Boolean is true
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0
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935
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June 3, 2020
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Can't connect or change the Blackboard Key with the connected Boolean variable.
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10
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3421
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May 19, 2020
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Is it Possible to change a BlackBoard Value Using an Input Action?
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2
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551
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February 1, 2020
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IsValid node and variable checks
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7
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3547
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January 5, 2020
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Condition to End/Pause Game
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4
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640
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December 24, 2019
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On Clicked Event nodes does not change BlackBoard Value?
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0
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293
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December 23, 2019
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Behavior Tree is firing down wrong branch
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6
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513
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November 29, 2019
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2 issues with saving/loading
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6
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505
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November 6, 2019
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Can't change boolean of a different blueprint
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11
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2222
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October 9, 2019
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How can I stop player movement while UI widget is on screen?
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5
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7033
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October 6, 2019
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What are the pros and cons of using bit field for boolean etc?
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6
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7545
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August 15, 2019
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Float Greater Than Brocken
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2
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1660
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July 26, 2019
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Condition Based On Text Input By Player (BP)
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3
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702
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July 25, 2019
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Branch not working?
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3
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1445
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July 23, 2019
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How to I determine which variable to use based on a boolean?
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2
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3415
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June 19, 2019
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Do something if two booleans are true
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3
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11784
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June 15, 2019
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Checking multiple variables attached to pickups
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13
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1529
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May 31, 2019
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What must I put there?
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0
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298
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May 5, 2019
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Uint8 Confusion .. Why not bool?
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2
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7128
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April 11, 2019
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Why can't I set a button visability based on a branch and boolean?
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9
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293
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April 5, 2019
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Making a countdown timer in gameinstance
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2
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1644
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February 6, 2019
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Action mapping logic problem
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4
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585
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January 22, 2019
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Boolean problem
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5
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295
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November 28, 2018
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Referencing Boolean causes weird issues
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5
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233
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November 26, 2018
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How Do You Use Booleans to Map Two Buttons to a Single Action?
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1
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726
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October 26, 2018
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boolean between two arrays
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0
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369
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October 26, 2018
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Boolean on Input Movement makes movement stuttered
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1
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348
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October 25, 2018
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Little issue with a Struct blueprint of booleans
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2
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273
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October 18, 2018
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How can I disable a box collision to ignore a point system?
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6
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706
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September 15, 2018
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