Why can’t I set a button visability based on a branch and boolean?
Here what I tried.
nvm i figured it out. Now just trying to delete this question lol…
nvm still doesn’t work… i think may have spoken too soon… ='(
check if your character ref is valid
Edit: Not working. At this point not sure if it did work or if I’m just tired and was being delusional.
You could set the Character Ref variable to instance editable and exposed on spawn and when you create it there should be an additional pin for character ref.
If you create the widget inside the character simple use self. If you create the widget in the Player controller you need to cast first to the controlled pawn. If you do it in the LevelBP you need to cast first to the Player controller and then to the Character.
(Usually, I do create widgets inside the Player controller and have always a Character variable as well there)
Awesome
Thank you so much for your help!
can you mark it as the solution thanks