Hey everyone, I need some help here. This is stumping me and I can’t figure out why. I want my AI to enter before they continue on with their regular system, so I added this to the blueprint.
If you can’t read it, it goes root->selector->selector with blackboard decorator “is dead is not set”-> and then two options, the left with a blackboard decorator “is entering is set” and the right “is entering is not set”. I have this in the begin play of my ai controller:
I cant seem to figure out why IsEntering is set to false, the only time I reference it is in the AI controller to set it to true and the task that turns it off after the entering sequence is finished
I’ve been looking all over but the only time I reference is setting the value to true in the AI Controller and then setting it to false at the end of the sequence for the AI entering