Hi,
I mostly program in the Unity Engine and usually if I want to find something for example whether a game object (actor in Unreal) can be damaged. In Unity this value would be a really simple boolean and I could check to see if it’s true or false, however in Unreal Engine the bCanBeDamaged value is set up in the Actor.h file as a Uint8 and I cannot find any documentation that I can make sense of that shows how to use these values.
Why is this value and other values set to Uint8 instead of boolean? How do I use Uint8 for example to check whether an actor can be damaged? In Unity it would simply be actorname.bCanBeDamaged == true or !actorname.bCanBeDamaged. How do I do the same thing with a Uint8?
Any insight would be appreciated ![]()