| Start StateTree logic in the new 5.6 AI |   | 1 | 90 | June 4, 2025 | 
        
          | Nav Mesh and Streaming Levels |           | 42 | 22495 | June 4, 2025 | 
        
          | Is real-time multi-agent RL with Transformers possible in UE5? |   | 0 | 54 | June 3, 2025 | 
        
          | When placing multiple UEFN Zombie Spawners, why did only one zombie spawn initially, but after removing all but one spawner, it then spawned 20, as configured? What causes this inconsistency? |     | 1 | 42 | June 3, 2025 | 
        
          | Smart Object's Handle not accessible in Blueprints |   | 0 | 27 | June 2, 2025 | 
        
          | Why AI Move To is firing On Success when distance is greater than Acceptance Radius? |         | 4 | 2463 | May 31, 2025 | 
        
          | Updating a state-tree task parameter on runtime |     | 1 | 69 | May 30, 2025 | 
        
          | Navmesh pathfinding with slope and surface costs |       | 2 | 905 | May 30, 2025 | 
        
          | Behavior Tree stuck at the root node |       | 3 | 1067 | May 28, 2025 | 
        
          | Serious navmesh generation bug since 5.4 |   | 0 | 39 | May 28, 2025 | 
        
          | GameplayInteraction state tree not receiving events |     | 1 | 121 | May 28, 2025 | 
        
          | Smart Object with State Tree |     | 1 | 154 | May 28, 2025 | 
        
          | Changing Collision Component's Area Class to effect Navigation? |       | 7 | 2230 | May 27, 2025 | 
        
          | BehaviorTree MoveTo - Dynamically set Acceptable Radius |           | 9 | 4342 | May 27, 2025 | 
        
          | Trying to bind a state tree property ref in editor seams to crash SComboButton.cpp. Anyone know how to avoid this? |       | 2 | 274 | May 23, 2025 | 
        
          | Improve State Tree(Debugger,UX,Bug) |   | 7 | 109 | May 23, 2025 | 
        
          | Variables in Actor and/or Blackboard |     | 3 | 56 | May 22, 2025 | 
        
          | Move To Task rapidly executing and succeeding but AI character doesn't move |   | 0 | 17 | May 20, 2025 | 
        
          | How to move AI avoiding obstacles on the path? |           | 4 | 2338 | May 17, 2025 | 
        
          | Behavior Tree Decorator Query not working as expected |   | 0 | 14 | May 17, 2025 | 
        
          | How can I improve AI pathfinding around dynamic obstacles in Unreal Engine 5? |       | 3 | 351 | May 16, 2025 | 
        
          | How to create a simple Follow Formation? |     | 5 | 1504 | May 16, 2025 | 
        
          | Is there a command AI Move As Close As Possible To Position? |           | 13 | 3466 | May 16, 2025 | 
        
          | Why Does StateTree Debugger Disappear Per Session? 5.5 |   | 1 | 27 | May 13, 2025 | 
        
          | Behavior Tree "class not found, make sure it's saved" |           | 9 | 1428 | May 11, 2025 | 
        
          | AI MoveTo AcceptanceRadius - Not working for Target Actor? |         | 3 | 1603 | May 10, 2025 | 
        
          | NPC Life Routine for Lyra Replicated |   | 0 | 32 | May 5, 2025 | 
        
          | Spawned AI needs spline attachment but SpawnAiFromClass won't support it |   | 0 | 34 | May 5, 2025 | 
        
          | StateTree Poor Performance |   | 0 | 90 | May 3, 2025 | 
        
          | Patrol Location from quickstart guide doesn't work |     | 1 | 29 | May 2, 2025 |