AI MoveTO "Aborted"

Hi, im trying to do a simple AI character to follow me but im having some trouble with it.
I’ve made it work on the 3rd person template , but on the other project im working it doesnt work for some reason.


I use the same BP in both projects

Already tried to make a new fresh project with no templates and for some reason doesnt work aswell

you dont use AIMoveTo on tick, even with the delay which is bad practice.

create a custom event, which you can first call on say beginplay and re call on Success/Fail

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I’ve modified to that but still only works on the 3rd person template, in the other projects doesnt work.
Ive tried everything i see in the forum but no results

it also needs a navmesh, ai controller and some sort of movement component ie character

Ye, iknow already have everything working in one project, but in the other I have the same things and doesnt work

Are you spawning your ai?. Is the ai characters Auto Possess AI set to “Placed in World or Spawned”

im just placing in the world and have the “placed in the world or spawned” selected

Try getting the character movement component from the player character node, then get “last update location” and use that as the target location for the move to