Navmesh Bugs in UE 5.5

Bug 1 :beetle:
Navmesh is not being generated on brush components. I have a couple testing levels where I use brush boxes for floors. I checked the different levels and it is only generating on static meshes. I double checked and it is working in 5.4.4.

5.5

5.4.4

Bug 2 :beetle:
SpawnDecalAttached causes dynamic Navmesh to rebuild.
This was also OK in 5.4.4

Here is a video showing the bugs.

4 Likes

This bug has been driving me insane to no end. Everytime I load my project I have to move a brush and rebuild because the navmesh doesn’t generate on load. I get that BSP’s are just building blocks meant to block out a level, but this really needs to be fixed.