Crash using Nav Link Proxy and packaged game

The nav link proxy is broken when using packaged build in windows. Trying to enable it during cause game crash. Anyone know a fix for that?
Here the steps to reproduce:

  1. Create any project
  2. Add a Nav Link Proxy.
  3. Enable Nav Link Proxy Relevancy
  4. Disable the Nav Link Proxy. Go to Smart Link → Link Enabled and uncheck
  5. Remove any Simple Links → Point Links
  6. Go to Project Settings → Navigation Mesh → Runtime Generation and select “Dynamic Modifier Only”
  7. Open the level blueprint. In the Begin play, add a 5-second delay and enable the Nav Link Proxy using the function SetSmartLinkEnabled.
  8. Package the game for windows
  9. Run the game. it will crash

EDIT:
This issue is a regression related to UE 5.5.1.
UE 5.4 is ok

Tried to reproduce. Not getting any errors

Point

Relevancy


Link Enabled set to false

Point links cleared
image
Project settings
image

Level BP

After 5 seconds in packaged game

No crashes in shipping either

UE version 5.4
Operating system win 11

Thanks for trying to reproduce it. I am using using 5.5.1. I will try 5.4 as well and let you know if this is a regression

Hello everyone,
I tested 5.4.4 as well and it doesn’t crash. So this is probably a regression related to 5.5.1.
I have reported an issue for that

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Glad you were able to narrow it down in that case.

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Hey,

thanks for reporting the issue! We’re having the same problem after updating to 5.5.1. I worked with 5.4 and is still working when im downgrading back to 5.4.

Unfortunately I can’t find your report, could you please share it so I can upvote it?