The nav link proxy is broken when using packaged build in windows. Trying to enable it during cause game crash. Anyone know a fix for that?
Here the steps to reproduce:
Create any project
Add a Nav Link Proxy.
Enable Nav Link Proxy Relevancy
Disable the Nav Link Proxy. Go to Smart Link → Link Enabled and uncheck
Remove any Simple Links → Point Links
Go to Project Settings → Navigation Mesh → Runtime Generation and select “Dynamic Modifier Only”
Open the level blueprint. In the Begin play, add a 5-second delay and enable the Nav Link Proxy using the function SetSmartLinkEnabled.
Package the game for windows
Run the game. it will crash
EDIT:
This issue is a regression related to UE 5.5.1.
UE 5.4 is ok
thanks for reporting the issue! We’re having the same problem after updating to 5.5.1. I worked with 5.4 and is still working when im downgrading back to 5.4.
Unfortunately I can’t find your report, could you please share it so I can upvote it?