AI movement

My pawn with IA does not move and I think it is because the boundaries of the nav mesh, which does not allow the pawn to move, but I dont know how to edit that.

Hey @LudiiK!

Is this blob the pawn? Also when you move it, does the navmesh seem to form AROUND it no matter what you do?

Before going any deeper, if I can get the answers to this question I THINK I can get you squared away quickly! :slight_smile: Let us know!

the pawn itself must not affect the navmesh in a way that it blocks its own navigation
So you should check all colliding components in your pawn, and make sure that Can Ever Affect Navigation is set to false, and if there is a Dynamic Obstacle set up, make sure it’s not set to Null Obstacle

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Yes, the blob is the pawn, if I move it the navemesh around is still there, it only disappear if I move it below the ground

Where do i check the dynamic obstacles?

Check here first: Select your Skeletal or Static mesh, then look in the Details.

If those are both not set, go through EVERY component and in the details window search “Nav” and if there is anything saying it will “Affect navigation mesh if set” Uncheck it.

Do that and let us know what happens! :slight_smile:

The problem was that and something I failed during the behaviour tree, thanks!