| AI Won't move to their assigned positions after some time |   | 0 | 19 | July 4, 2025 | 
        
          | How to interrupt a Behavior Tree's processing? |     | 6 | 72 | July 3, 2025 | 
        
          | Get Current perceived Actors works randomly |   | 0 | 33 | July 3, 2025 | 
        
          | Why won't my AI use the Nav Link Proxy? |           | 9 | 4410 | July 2, 2025 | 
        
          | Navmesh runtime regeneration |         | 4 | 2576 | July 1, 2025 | 
        
          | Rebuilding dynamic navmesh via c++ stops working after switching levels |       | 5 | 68 | July 1, 2025 | 
        
          | DYNAM NAVMESH IS NOT UPDATING IN SIMULATION |   | 0 | 23 | July 1, 2025 | 
        
          | Mass Behavior State Tree bug? |   | 0 | 74 | June 27, 2025 | 
        
          | AI Character stops/pauses after "Move To"-node |           | 15 | 10083 | June 26, 2025 | 
        
          | Can you set State Tree global variables through character blueprint? |   | 0 | 35 | June 24, 2025 | 
        
          | BT Decorator / branch not aborting. |     | 5 | 43 | June 24, 2025 | 
        
          | [Solved][UE5] Mass AI - Some traits are requiring the presence of fragments which are missing |           | 8 | 7475 | June 23, 2025 | 
        
          | StateTree's "transition change type" validation really nescessary? |     | 2 | 42 | June 23, 2025 | 
        
          | Patrol Location Vector Invalid |       | 2 | 683 | June 19, 2025 | 
        
          | Using enhanced input with simulation |     | 3 | 64 | June 19, 2025 | 
        
          | Can an open source LLM be integrated in Unreal Engine 5.6 locally? |     | 1 | 716 | June 19, 2025 | 
        
          | EQS queries running asynchronously creating issues |     | 3 | 65 | June 18, 2025 | 
        
          | Stuttering Movement when repeatedly calling AI MoveTo. |         | 4 | 1379 | June 18, 2025 | 
        
          | Apply Task logic after event/end overlap. |   | 0 | 14 | June 16, 2025 | 
        
          | StateTree - the state transitions to the next one even though the task did not call `FinishTask`. |     | 1 | 49 | June 16, 2025 | 
        
          | State Tree : How to Change Task Icon (in blueprint/c++) |   | 0 | 49 | June 15, 2025 | 
        
          | How to “FindPathToActorSynchronously” around “dynamic” characters/actors? |   | 0 | 12 | June 15, 2025 | 
        
          | EQS not working on procedural terrain |     | 1 | 21 | June 13, 2025 | 
        
          | BehaviorTree's MoveTo-Task fails when Target-Actor stops moving. |     | 4 | 49 | June 13, 2025 | 
        
          | Move AI character linearly from one point to the other (Without AI move to) |       | 15 | 200 | June 12, 2025 | 
        
          | BTTask NodeMemory? |           | 5 | 4499 | June 12, 2025 | 
        
          | StateTree task only ticking once |           | 10 | 2599 | June 7, 2025 | 
        
          | DamageSense some times can not take effect |   | 0 | 21 | June 7, 2025 | 
        
          | Changing mass AI behavior at runtime |   | 0 | 27 | June 6, 2025 | 
        
          | Claim Smart Object handle not actually claiming? |     | 1 | 89 | June 4, 2025 |