Hello, I am making a horror game, but I could not find a resource that teaches how to make an advanced Enemy_Ai. I will not make such a simple Ai. I’m thinking of Enemy_Ai in games like “The Classroom” etc… It will be able to hear us, chase us, and when it catches us, it will throw jumpscare, then the “restart game” screen will come.
Unreal has a “hearing” sense built into its AI, maybe read up on that. What your trying to do is just a matter of setting a target on sense, and executing behavior tasks. All of this could pretty easily be done with the built in AI controller framework
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