So I wanna know is it possible to create a Mesh Shape from the Spline tool? I’ve seen this being done only and ONLY once in a video but literally nobody has something on this.
I ask this because I thought it’d be cool to try out an idea, or more basically, a theory:
I want to make Sidewalks for my game. an easy thing if you just put in the mesh or Spline of Sidewalk meshes. However, looking at a real life map, the blocks where Sidewalks are made are Asymmetrical or no equilateral shapes. I did make an actor that spawns Sidewalks but it’s just for that one square shape, so it’s just repetitive. It’s simple, but not quite effective.
So I went with the Spline approach. My only issue is the empty space within the closed loop of sidewalk. What do I do with that?
I could just put the Buildings to block that, but I want the city block to be able to be seen from the top view.
Also While I was able to get what I sort of wanted, the points on the Spline are red now, and when I move one of the points the segment separates itself from the rest of the Spline, rather than how you’d normally see the Spline move.
You can see how a segment of the spline splits from the rest for the one on the right.
I only toggled the Closed Loop box in the Details panel and I think toggling it off gave me this result. Can anyone test this out to see if that what causes this?
So Bottom Line:
- Can I Use the Spline Tool to create shapes that can be made into a mesh?
- What do I do about the empty space within the Closed Spline Loop?
- How do I fix that red dots issue with my current Spline setup?
Blueprint setup will be uploaded shortly.