I am trying to use the new StateTree AI Component
, but cannot get it to run.
I created a Tree and a Pawn with an State Tree AI
-Component. But when I Play in Editor, the Tree does not execute. Neither do Task run nor is the OnStateTreeRunStatusChanged
-Callback called.
I tried attaching the TreeComponent to a custom AI Controller, but that did not trigger anything either.
Where do I have to attach the StateTree AI Component and what are other requirements to get it to run?