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Passthrough Camera API
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0
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401
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September 10, 2025
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Shader Complexity / Base Pass Shader Instructions increased in VR Template (UE5.3 → UE5.5 / UE5.6)
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1
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583
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September 9, 2025
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Post-process with passthrough?
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4
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654
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September 7, 2025
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Unreadable PrintText output in packaged UE 5.6.1 VR projects
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2
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179
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September 6, 2025
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Using 3D widget with widget interaction component creates constant hover and unhover events
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5
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1407
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September 5, 2025
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Island not Synced to UEFN
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2
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119
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September 2, 2025
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Which media servers support Unreal Engine? Or which plugins should I use to help my media server receive video streams from Unreal Engine?
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0
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79
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September 2, 2025
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Testing github 5.7.0 - no function 'GetMotionControllerData ' ?
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1
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160
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September 1, 2025
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Game Mode Crash during Ego Vehicle Drive with VR Template
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0
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55
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August 28, 2025
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Oculus Quest 2 and Fixed Foveated Rendering (UE5)
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14
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4402
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August 27, 2025
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[VIVE] Switch between VR mode and non VR mode during gameplay
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9
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9614
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August 27, 2025
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UE5 PackagingResults: Error: Unknown Error
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13
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3821
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August 26, 2025
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Emissive Material in VR
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7
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3125
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August 26, 2025
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Mixed Immersion Mode Disabled When Enabling Hand Recognition on Apple Vision Pro (UE5.5)
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8
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591
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August 26, 2025
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[Vision Pro] State of RemoteImmersiveSpace
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1
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388
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August 25, 2025
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Unreal 5.5.3 IOS Packaging Fails Immediately after Developers Updated to Mac OS 15.5
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0
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90
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August 22, 2025
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Need Help Recovering UEFN Maps After Factory Reset
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0
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148
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August 22, 2025
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UE5.4 mobile HDR for Quest VR
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7
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2840
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August 22, 2025
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cant build ue5.5 metafork
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1
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82
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August 21, 2025
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How to grab objects using hand tracking meta quest plugin?
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5
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651
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August 21, 2025
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5.6 OpenXR Passthrough feedback
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10
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1126
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August 19, 2025
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UE5.6: Instanced Stereo Rendering Broken for Debug Drawing
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6
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519
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August 19, 2025
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[Help] UE5 gives "The OpenXR runtime requires switching to a different GPU adapter" error with Oculus Rift S on a laptop.
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4
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462
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August 16, 2025
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Gameplay Ability System and VR
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3
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560
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August 8, 2025
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ERROR: Missing precompiled manifest for 'Launch'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in Launch
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2
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1126
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August 8, 2025
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Using Niagara in AR development
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3
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480
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August 7, 2025
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VR package widget interaction debug is invisible how can I fix that?
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3
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717
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August 3, 2025
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VRTemplate Spawning on wrong position
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0
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100
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January 15, 2025
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Oculus hand replication
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2
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175
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July 31, 2025
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UE4.27, nDisplay root actor and Player Pawn
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8
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2400
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July 29, 2025
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