Is anyone else experiencing an issue with on-screen output from PrintText, PrintString, and hence AddOnScreenDebugMessage() (c++) being pixelated/blurry/completely unreadable in packaged UE 5.6.1 VR projects? I’m using a Rift CV-1 (don’t laugh - it’s rock solid to this very day) with the latest software/firmware, nVidia RTX-3080 driver 581.15. I’m using ONLY the OpenXR plugin provided by Epic and the Epic released 5.6.1 source. NOT the “Meta branch”, etc.
In “2D” mode such output is as expected. But in VR, a simple “stat unit” will show the issue I am having. The problem does not occur in 5.6.1 VRPIE (But the text in VRPIE is just “ugly” - it’s more “squashed” vertically and really “grainy” from what it was in versions of UE prior to 5.6 but you can read it)
I am able to repro this by creating a clean new project using the VRTemplate, package it, run it (possibly passing the “-vr” option on the command line), open the UE console (which suffers the same display issue), and do something like “stat unit”. I see unreadable text blobs (see image below) where the stat unit on-screen text would normally appear in any other version of UE.
It’s happening whether I try DX11SM5 or DX12SM6 and whether I package with the launcher’s editor or a source built editor.
Example: