Mixed Immersion Mode Disabled When Enabling Hand Recognition on Apple Vision Pro (UE5.5)
Hello,
I’m currently developing for Apple Vision Pro using Unreal Engine 5.5 (Launcher version) and have encountered an issue. When enabling hand recognition (as shown in this post), the Mixed Immersion Mode gets disabled.
At this point, I’m unsure whether this behavior is due to a specification of VisionOS, a limitation of Unreal Engine, or an issue in the interaction between the two.
If anyone has experienced a similar issue or has insights into possible solutions or workarounds, I’d greatly appreciate your input.
I will also continue my own investigation and report back if I find any relevant information. Thank you for your help!
According to a post by Alex Coulombe,
“There is a bug in the Epic Games Launcher version of UE 5.5 where the VisionOS ueswift.swift file in the engine folder is not utilized. To use mixed mode, you need to use a source build.”
Vision Pro interactions in VR Template does not work. Even for this do we need to use Source Build ? or do we have to setup OpenXR hand tracking blue print ?