Android Camera2 API for Unreal Engine (UE 5.6)
High-performance Android Camera2 capture for Unreal Engine 5.6 (Vulkan-only), with sample apps for QR detection (quirc) and luma-based (same as grayscale image) edge detection.
“AndroidCamera2” Plugin
-
Video Campture via Android Camera2 in YUV I420 format.
-
Basic 3A controls (device-dependent support): autofocus modes, auto-exposure and antibanding modes, auto-white-balance modes.
-
Device enumeration & control: list cameras, initialize camera, pause/resume video capturing, stop video capturing. This simple funcionalities can be used with
UAndroidCamera2BlueprintLibrary
. -
GPU-friendly outputs: three
UTextureRenderTarget2D
targets for I420 planes: Y (Luma), U (Chroma blue-difference), V (Chroma red-difference). You can assign your ownUTextureRenderTarget2D
in
Project Settings → Plugins → Android Camera2 → Render and Buffering Settings -
Fast YUV-RGB: material example using
/Plugin/AndroidCamera2/Private/YUVUtils.ush
.
See sample material at:
/AndroidCamera2/Materials/MaterialsSamples/M_AndroidCamera2RGB_SampleUI
-
Raw access API (BP/C++):
UAndroidCamera2BlueprintLibrary
andUAndroidCamera2Subsystem
to consume Y/U/V buffers directly for custom processing.
You can see an example of use in the sample Camera UI at :/AndroidCamera2/UISample/CameraUI
.
Permissions (Meta Quest 3 – optional)
To access Meta Quest 3 passthrough cameras you must request horizonos.permission.HEADSET_CAMERA
pemisson.
Enable in:
Project Settings → Plugins → Android Camera2 → Permissions Meta Quest
Request Headset Camera Permission
See Meta documentation.
By default the plugin will require android.permission.CAMERA
permisson.
On the headset: enable Headset camera permission for your app:
Privacy & safety > App permissions > Headset cameras
A ready-to-run configuration lives in branch Passthorugh_Quest3.