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[FEATURE REQUEST] UE 5.8 Spotlights + Megalights + Skeletal Meshes shadow issue
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0
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18
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July 2, 2026
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Fab Feature Requests: Reviews & Dashboard Analytics
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0
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10
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July 1, 2026
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Skeletal mesh nanite and LoD incompatibility
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0
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12
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July 1, 2026
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Nanite and Animation LoDThreshold not working together
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2
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23
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July 1, 2026
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Bring Unreal Engine 5.8 MCP Support to UEFN
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0
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41
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June 28, 2026
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Feature Request: Add “Update Available” Filter for Fab Library in Epic Games Launcher
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3
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85
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June 23, 2026
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blend location before tonemapping.
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2
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49
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June 22, 2026
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Feature reuquest [?] Allow additional meshes in preview in skeletal mesh editor
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1
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83
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June 22, 2026
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Twinmotion
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0
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29
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June 16, 2026
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[REQUEST] Big Heads
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2
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67
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June 15, 2026
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[Feature Request] AI-Driven Platform-Specific Backend Optimization for Cross-Platform Compilations
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0
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52
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June 12, 2026
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How to change collision response on Chaos geometry collection
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45
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12673
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May 30, 2026
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[FEATURE REQUEST] Double Vector Parameters in Material Parameter Collection
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0
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25
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May 24, 2026
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Tone mapper in unreal engine
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1
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288
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May 21, 2026
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Simple media I/O routing
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0
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51
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May 20, 2026
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Python API - Please Add a way to get all assets with a certain metadata_tag name
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1
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60
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May 14, 2026
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Vehicle respawn suggestion
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0
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16
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May 8, 2026
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Artist Feedback / MetaHuman UX: Please Add SketchUp-Style Contextual Right-Click Menus
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0
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34
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April 25, 2026
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Purchase Verification API
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13
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1209
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April 23, 2026
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Lego face rig from Blender to UE5
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5
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2277
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April 23, 2026
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Landscape spline changes
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0
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41
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April 23, 2026
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More Lighting Channels
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4
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77
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April 17, 2026
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[Feature Request] Add PLY File Format Support as a Sellable Asset Category on Fab
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1
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52
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April 10, 2026
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[Request] Custom Rendering options on Mesh Component
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0
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30
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March 20, 2026
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Camera Focus Point Attachment
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2
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67
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March 19, 2026
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Bring back the mighty morphin power ranger and stop rotating the song catalog in festival
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0
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20
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March 14, 2026
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[FEATURE REQUEST] I reverse-engineered the ArKit→Metahuman pipeline — requesting an official implementation to animate custom characters
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0
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86
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March 12, 2026
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Building a Multi-Generational Tech & Education Ecosystem: Unreal Engine, Pixel Streaming, and Beyond
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0
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62
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March 10, 2026
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Building a Multi-Generational Tech & Education Ecosystem: Unreal Engine, Pixel Streaming, and Beyond
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0
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25
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March 10, 2026
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Request: selected objects in LightmapDensityViewmode have orange contour instead of pink fill
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0
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42
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March 6, 2026
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