Greatings, I would like to ask if there is a way to automatically apply multiple textures (tens or even hundreds!) to a material instance by name. Alternatively, it would be useful to create material instances for each group of textures, sorting them by name. Additionally, it would be helpful to have the ability to batch convert 3 PBR textures into a single ARM texture to optimize the weight of the project. These features could significantly improve performance in certain situations.