Unclear labeling in “Move Camera/Object” commands—“Camera” should be “Viewport”

In these commands, the word “Camera” refers to the Viewport Camera, not any Camera Actor in the scene, which leads to ambiguity when the selected Object is a camera

In UE 5.7 the commands:

  • Move Camera to Object

  • Move Object to Camera

use the term “Camera” to refer to the Viewport Camera, not a Camera Actor.

This creates ambiguity when the selected Object is a camera (e.g., a CineCameraActor). The command “Move Object to Camera” reads as if it is moving a camera to another camera—because the term “Camera” is being used for two different concepts.

Observed behavior:

  • “Camera” = Viewport Camera (editor POV)

  • “Object” = Selected actor (mesh, light, camera actor, etc.)

  • The commands do NOT support moving an actor to a CineCameraActor.

  • Therefore the wording implies functionality that doesn’t exist.

Resulting confusion:
Selecting a CineCameraActor and choosing Move Object to Camera effectively reads as:

Move Camera to Camera
which is unintuitive and misleading.

Proposed minimal fix (no workflow changes):
Rename the two commands to accurately describe what they do:

  • Move Viewport to Object
    (viewport moves to selected actor)

  • Move Object to Viewport
    (selected actor moves to viewport position)

These labels are precise, intuitive, and describe the actual behavior without increasing menu clutter or adding new commands.

Why this matters:

  • Prevents misinterpretation when working with multiple cameras

  • Restores the clarity cinematics users had with “Snap Camera to Viewport”

  • Matches terminology used across major DCC tools (Viewport ≠ Camera Actor)

  • Eliminates the “Move camera to camera” paradox

  • Improves onboarding for new users without altering the functionality

This is a text-only change with no impact on existing workflows.