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Scene looks different in Android/Quest preview vs Desktop (emissive color and lighting issue)
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2
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357
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March 24, 2026
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Problem with spawning grass in UE5 out of control
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1
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71
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March 24, 2026
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Translucency dynamic res doesn't update when the overall GPU is over budget
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4
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187
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March 24, 2026
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Why does the sphere rendered by my shader code on the model appear distorted (not a perfect circle), especially at the edges/corners of the model?
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2
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125
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March 24, 2026
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SetLastRenderTime runs on primitives scheduled for deletion
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7
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128
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March 23, 2026
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5.7 Landscape paint layer blend issue
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13
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1423
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March 23, 2026
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OCIO + nDisplay not producing expected output
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2
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115
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March 23, 2026
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Lumen tracing reflection rays on Unlit materials
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2
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130
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March 23, 2026
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Crashes in FD3D12CommandContext::CommitComputeResourceTable()
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2
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81
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March 23, 2026
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RVT Fixed Pool size in Megabyte capped at 500
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0
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69
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March 23, 2026
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God rays not showing or Problem with getting volumetric shadows with raytraced shadows activated on the directional light!
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8
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6094
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March 23, 2026
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Path Tracer - Noise in interior scenes
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5
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186
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March 26, 2026
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Rare crashes in RenderGraphBuilder / FRDGBuilder / TRDGHandle
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3
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111
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March 23, 2026
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How to light this level
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1
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142
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March 22, 2026
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Weird Difference Between SM5 and SM6?
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5
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574
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March 22, 2026
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What happened to the Instanced Static Mesh performance in UE5?
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15
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2547
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March 22, 2026
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Material Function stop working when turning Constant 4 vector into vector parameter?
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8
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4401
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March 21, 2026
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Is it Possible to turn off the y axis of screen based reflections with keeping y axis movement for player camera
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2
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79
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March 21, 2026
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Lighting error and can't get rid of it
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3
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2425
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March 21, 2026
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Too many overlapping shadowed movable lights, Shadow casting disabled: DirectionalLight
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6
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3773
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March 21, 2026
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multiple duplicate bake lightmaps
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2
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294
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March 21, 2026
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SetBlendState in BatchedElements.cpp
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3
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76
|
March 20, 2026
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BP TO Static mesh issue
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0
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41
|
March 20, 2026
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When my camera goes near objects it creates a weird light
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0
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55
|
March 20, 2026
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Material Editor Viewport does not display World Position Offset
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4
|
134
|
March 20, 2026
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Occasional crash in CacheRayTracingPrimitive (check(SceneInfo->GetRayTracingLODDataNum() == 0);)
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3
|
106
|
March 20, 2026
|
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Event Possessed triggers without being possessed?
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16
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4211
|
March 19, 2026
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Sampling texture in compute shader
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8
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227
|
March 19, 2026
|
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Measuring extra memory usage caused by enabling r.PSOPrecache.KeepInMemoryUntilUsed
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3
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152
|
March 23, 2026
|
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Flickering Shadows with Capture Cube + Post Process
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1
|
81
|
March 19, 2026
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