hello, I’m working on a ThirdPersonCharacter blueprint with a switch to first‑person view. I want to apply a dynamic blur effect to the helmet mesh when in first‑person, but have it become fully clear when the camera approaches a wall or other geometry, I have already searched half of Google and have not found anything similar (well, or I just did not search correctly) I have such logic in ThirdPersonCharacter (yes, this is an unreal engine 4)