I cannot cook any crystal, transparent shaders (but it is working in editor)?

In that picture you can see that I am testing 3 different transparent shaders. 2 are from Amberify, and one is just a simple one I created.
All of them are showing correctly inside the editor, the problem occurs only in a cooked package, in Development or Shipping mode.
I have tried to look for warnings or errors in the cook process but nothing happens, the shaders are compiled with no warning whatsoever.
This problem has started when I authorized virtual textures. But I have checked that all these shaders are not using any VT, and anyway if it was a problem with VT I would have errors or warning.
I am using forward shading, DirectX 12 and I am using a RT4090 video card.

I am out of options, that is why I am posting here, with the hope that someone else got this issue and fixed it.

been out of the loop, but --and this is a random guess-- are they set up to use nanite?
Because nanite nopes on translucency. though… I’d expect you to notice in-editor as well.

I have turned off nanite. I do not use it in the project. But it is an interesting point. I will dig in that direction to see.

The problem seems to be related to REFRACTION. When it is none, it works. When it is on, the shader is not cooking. Anyone got the same problem?