Unlit Characters look fine but lit characters glow white

What is causing this? When in unlit mode, models look great. But in-game they glow with a slight white sheen, and what’s odd is they only seem to do this on this specific map. The material files are super simple, just an emission texture and a normal texture.

Let me know if you have any ideas!

You’re using the Emissive Color pin of you result node; glowing (radiation) is its purpose. You shouldn’t use that pin, if you don’t want glowing.

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Hey there @Flip_Light! As Infant mentioned, it looks like your emissive texture could be the same as your base color texture, which would make the entire character entirely emissive. You can check this by removing the emissive color pin for now and seeing if the rendering changes.

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That doesn’t make sense. If the texture files were the same, the whole character would be glowing, not just the armor.

The character’s armor is supposed to glow somewhat, but it’s only supposed to be the golden lines.

Likewise, the female character has a similar issue - and this is her texture setup:

For starters, disconnect your EmissiveColorMaps; if that causes the glowing to disappear, you’ve at least pinpointed the issue.

After that, dig deeper; perhaps, you can get the effect you’re going for by only connecting the R or the G or the B output pin into the Emissive Color pin individually. See below.

Without looking at your .png (or whatever type) texture files, there’s only so much we can suggest.

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I figured out the issue and it required me getting back in contact with the modeller:

The TLDR is the emission texture had a SINGLE pixel of brighter black on it, which for some reason was causing the ENTIRE SECTIONS of the character to glow instead of just the correct spots.

Which makes sense, since it was highlighting proper AREAS but for some reason was glowing whiter.

Very weird that such a simple thing could cause this, but it’s fixed now!

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Glad to hear. Cheers.

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