We are seeing an issue trying to get Far Field support with a spatially loaded HLOD layer. Referring to this question:
[Content removed]
We were of the assumption that only the grid settings in World Settings HLOD setup mattered (except needing to still use the asset to set HLOD parent hierarchy). However, we have noticed that Far Field does not work if “Is Spatially Loaded” is checked in the HLOD Layer asset. If we uncheck “Is Spatially Loaded” in the HLOD Layer asset and rebuild HLODs, the meshes reappear in Far Field, but the HLODs are now always loaded. It appears the “Is Spatially Loaded” checkbox in World Settings HLOD is only respected if the “Is Spatially Loaded” in the HLOD asset is also checked.
It seems if you want a spatially loaded HLOD, you have to have “Is Spatially Loaded” checked in both the HLOD Layer asset and in World Settings, but only the cell size and loading range are read from World Settings HLOD?
And since Far Field only seems to work when “Is Spatially Loaded” is unchecked in the HLOD asset, which causes the HLODs to be always loaded regardless of the “Is Spatially Loaded” value in World Settings, there doesn’t seem to be a way to have Far Field work with a spatially loaded HLOD. Is this a bug or by design?
Thank you.