Semi Transparent Highlighted Character

Hey everyone!

I’ve set up a material and a post-process volume to make my character visible through walls.

The issue is, I’d like the effect to be semi-transparent, but I’m not sure how to achieve that. Also, if possible, I’d love to smooth out the outlines a bit.

Any advice would be greatly appreciated!

Thanks a lot in advance!


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For A>B (Custom Dist is further than the viewport distance / covered) make it a lerp between highlight and original, set the alpha to about 0.5

1. Hold S and click to make a Scalar var, name it Blend, and set it to 0.5 default.
2. Make a Lerp node, plug in this Scalar to A (alpha)
3. Connect Custom + Original to the Lerp inputs

Edit: Derp. I Just noticed you are already lerping - so ur already good-to-go!
Just divide that Lerp’s alpha by 2-3 before plugging it in!

  1. Hold S and click to make a Scalar var, name it Blend, and set it to 3.0 default.
  2. Drag a link off Ceil, Hold D and click to plug in a Divide node.
  3. Plug the Blend Scalar into B of the new Divide node.
  4. Connect the Divide node into your Lerp’s Alpha.


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Oh wow that was a fast and accurate reply !

Thanks a lot you resolved my problem.

Love you!

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NP.
I accidentally wandered in here from the UEFN side of the forums oops!
oh well, you’re very welcome!

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