Hello,
I’ve tried to look into this problem (see Title) but to no success. Unfortunately I would need to use some sort of Tesselation because i want to displace my terrain via it’s Material.
Here you can see how the artifacts look:
Summary
Here you see how disabling Nanite fixes it:
Summary
Im Using UE 5.5.4
My project has Lumen GI and reflections enabled and is supporting Hardware Raytracing
My Graphics Card is: GeForce RTX 3070 Ti