I’m a super-novice when it comes to baked lighting, but I really need my game to run well, so I watched a half-dozen or so tutorials on baked lighting in UE5 (I’m on 5.6). The result’s a bit unfortunate, as I get these weird artifacts. This level only contains only the default basic sky setup, with all the components set to Static. Most of these blocks here are the same model, with a lightmass resolution default of 512.
Clearly, I’m doing something wrong. Can anyone help me out here? Any advice on how to improve the look of my baked lighting would also be greatly appreciated.