Hi guys!
I am trying to read a custom attribute from an alembic geometry cache inside of UE 5.6 to use it as a mask in a material.
I have read that UE does not support alembic attributes but I could save them as a custom uv channel, which I did. I created a uv2[ ] attribute and saved the attribute there. This is a vertex attribute.
Here is the attribute visualised in Houdini as well as the uv2[ ] listed in the Geometry Spreadsheet.
My attempt on reading this attribute is on the post screenshot.
What am I missing?
Many thanks in advance