Question about Culling and VR
|
|
6
|
2381
|
April 21, 2021
|
Wondering why nobody seems to be using the pre-computed visibility volumes?
|
|
5
|
3570
|
January 31, 2020
|
Precomputed visibility not working in iOS build
|
|
0
|
246
|
September 11, 2019
|
Improve Performance in Frustum Angle
|
|
2
|
756
|
May 1, 2019
|
Incorrect precomputed visibility data
|
|
0
|
339
|
August 16, 2018
|
How to find visible triangles of a static mesh?
|
|
0
|
918
|
August 7, 2018
|
get console command values
|
|
2
|
1062
|
June 15, 2018
|
How to set up precomputed visibility
|
|
1
|
1013
|
February 22, 2018
|
How important are lod s in case of performance?
|
|
4
|
1700
|
October 31, 2017
|
Level Streaming disables precomputed visibility culling
|
|
0
|
632
|
July 20, 2017
|
Precomputed visibility breaks when editing the dimentions
|
|
3
|
329
|
July 5, 2017
|
Precomputed visibility
|
|
9
|
2135
|
December 9, 2016
|
Lightmass fails when precomputed visibility is enabled
|
|
0
|
325
|
October 10, 2016
|
Precomputed visibility cell question
|
|
5
|
922
|
September 5, 2016
|
Precomputed Visibility
|
|
2
|
547
|
September 3, 2016
|
How do I use precomputed visibility volume in a distance from the ground?
|
|
0
|
418
|
August 28, 2016
|
Occlusion Culling doesn't work
|
|
4
|
3448
|
July 27, 2016
|
[BUG] Precomputed Visibility Warning [4.5 Preview]
|
|
8
|
948
|
July 11, 2016
|
HLOD screws up precomputed visability
|
|
1
|
416
|
July 6, 2016
|
Precomputed visiblity only stuck at 99.88%
|
|
10
|
567
|
April 26, 2016
|
Precomputed visibility not working on Mobile/MobilePIE
|
|
3
|
1407
|
April 26, 2016
|
Lightmass stuck at 99.98 % again
|
|
1
|
383
|
April 25, 2016
|
Question about LOD for sections of a map and doing light / precomputed visibility
|
|
15
|
1010
|
March 15, 2016
|
How do i stop an object from being counted in the precomputed static visibility?
|
|
1
|
378
|
March 15, 2016
|
precomputed visibility cell height
|
|
2
|
727
|
March 11, 2016
|
Preview precomputed visibility
|
|
1
|
531
|
March 9, 2016
|
Occluded primitives on android is never >0
|
|
1
|
519
|
March 7, 2016
|
What Exactly is Precomputed Visibility Vol and How to use It?
|
|
0
|
1267
|
November 30, 2015
|
Is there anyway to build just visibility and culling instead of lighting?
|
|
0
|
259
|
November 20, 2015
|
Precomputed visibility breaks due to cached component transform error
|
|
2
|
1064
|
October 27, 2015
|