[BP] PlayerState gets spawned when Player leaves
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14
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2080
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January 14, 2025
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How can I Change The Name in PlayerState BP?
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12
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8245
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September 3, 2024
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Player state not valid after ServerTravel
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11
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5783
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August 26, 2024
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Making a score / currency system for multiplayer
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0
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77
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May 28, 2024
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Player State Copy Properties doesn't copy 'reference' properties at all.
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0
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118
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May 27, 2024
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Pawn PlayerState reference on client is sometimes NULL
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26
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6736
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April 19, 2024
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PlayerState is null on clients
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8
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4498
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February 6, 2024
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How to use CopyProperties of PlayerState after RestartGame?
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3
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711
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January 14, 2024
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Best practice to store cross-level state
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3
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414
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January 8, 2024
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NetMulticast: reliable & unreliable update frequencies are different
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1
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1692
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December 21, 2023
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Help! How to get the player who clicked and the one who is gettting clicked
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0
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259
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August 1, 2023
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How to get Player State reference in UI Widget Blueprint graph?
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5
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3601
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June 23, 2023
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Where's the proper place to store the state of an NPC?
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5
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2993
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April 10, 2023
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Player array in the game state has the wrong player state classes
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2
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1687
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March 25, 2023
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[Multiplayer] Get player array & set it on UMG for both server/clients
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6
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3650
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January 25, 2023
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CopyProperties for non-seamless travel
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1
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1119
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August 14, 2022
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PlayerState->GetPlayerName() char limit???
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1
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477
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July 29, 2022
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Player state invalid after seamless travel causing destroy session
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6
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2276
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March 15, 2022
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How can I get a character from a playerstate?
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3
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4839
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February 27, 2022
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persist playerstate information across non seamless travels
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0
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498
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July 14, 2021
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Player state not accessible at other clients
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0
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327
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May 25, 2021
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Getting PlayerState on Server
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1
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533
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March 29, 2021
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Multiplayer - PlayerState's SetPlayerName not replicating
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0
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587
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February 19, 2021
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Player state Casting fails on event begin play?
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12
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8309
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February 16, 2021
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Any example project that shows how to use gameinstance, gamemode?
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0
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341
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January 14, 2021
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Player State Only On Server Issue
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0
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481
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October 15, 2020
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Trying to get more than one "Score" per player
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2
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440
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August 28, 2020
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Why can't I cast to PlayerState inside SaveGame Blueprint?
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4
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511
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May 24, 2020
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Player array does not replicate
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2
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851
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May 10, 2020
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[Multiplayer] Player state / save
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1
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1584
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October 1, 2019
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