[Multiplayer] Player state / save

Hello, i’m creating a survival multiplayer(dedicated server) game but i have some trouble to save players infos on the server.

I heard that player state are “keep in the server memory” when the player disconnect and restored when he reconnect (so we are supposed to access variables like they was before the player disconnected).

Does it work?
Or should i use SaveGameObject (running on server)? (I never experimented with this)

I was unable to find anything about this in the documentation, and i’m unable to compile the ue4 from source to test those on a dedicated server at the moment. Any help is appreciated !

The Server hast a Copy of the Playerstate in memory WHILE THE CLIENT IS CONNECTED. So If you have a unique ID assigned to your Client to Identify him on next Connect There are several Events you can use to save Them Serverside to a Savegame or Database

More Info How can I catch occasion, when player has disconnected the game? - Multiplayer & Networking - Unreal Engine Forums