Player State Only On Server Issue

Doing some simulated multiplayer testing on 1 machine, and noticed that if i use a game mode that inherits from Game Mode class, Player State for player controllers only runs on the server, it isnt replicating to clients despite the settings of the Player State. However if use Game Mode Base as the parent class for my game mode, it does replicate (but I’d rather not use Game Mode Base since it causes control issues for some reason). Its really easy to test this out, was curious if anyone can replicate this issue and help me understand what’s going on?