I am trying to access some other player’s player state locally but it is getting null.
Actually I have a bullet and when it hits a player I am trying to access it’s player state within the bullet class by : PlayerHit->GetPlayerState(), which returns null.
Also when I print the length of GameState->PlayerArray, it returns 1.
I have read and I know that player states are present and accessible on all clients, then why is this happening???