Making a score / currency system for multiplayer
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0
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70
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May 28, 2024
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How to start spectating from clients?
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18
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4092
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April 27, 2024
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How to organize classes more than one GameMode/GameState.
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2
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230
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February 9, 2024
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Best practice to store cross-level state
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3
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358
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January 8, 2024
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Replicating from GameState
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1
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223
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November 24, 2023
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How to load GameState data from a save file?
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5
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321
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October 23, 2023
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Custom GameState class does not tick
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8
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574
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August 7, 2023
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Debugging a Blueprint Runtime Error: "Accessed None trying to read property" when trying to access GameState
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5
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682
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July 29, 2023
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Problems interacting with GameState
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2
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225
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July 20, 2023
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Player array in the game state has the wrong player state classes
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2
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1678
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March 25, 2023
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Is it better to declare in header when using GameState?
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1
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244
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January 27, 2023
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2 timers, allow 1 to run while game is paused?
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96
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2403
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January 26, 2023
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[Multiplayer] Get player array & set it on UMG for both server/clients
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6
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3559
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January 25, 2023
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Multiplayer client has two GameStates
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0
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282
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July 14, 2021
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Clean way to get variables from game instance to server?
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1
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656
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July 12, 2021
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Player Controller from Game State
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1
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857
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April 15, 2021
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GameState replication on listen server
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6
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1117
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December 29, 2020
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GameState only for networking?
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0
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313
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September 28, 2020
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Multiplayer GameMode GameState
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0
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367
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June 4, 2020
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Player array does not replicate
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2
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828
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May 10, 2020
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Replicating a variable in a custom AGameState breaks playercontroller on client
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5
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485
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April 14, 2020
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How do i make custom GameState work?
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1
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844
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January 21, 2020
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Get game state inside Editor Widget
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15
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2796
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November 3, 2019
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Actor array in Game State not replicated
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5
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1111
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September 18, 2019
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How to load client's variables after joining a session
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4
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2042
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August 2, 2019
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Stop from losing Game State/ Player State getting reset after Server Travel?
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4
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2981
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July 6, 2019
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GameMode - GameState architecture issue
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0
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392
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April 3, 2019
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Spawn with same character on dedicated server
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5
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919
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February 12, 2019
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RPC - Replicate GameState for just one client
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1
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733
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February 4, 2019
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Variable in GameState only being modified on Client side
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4
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1818
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January 28, 2019
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