Actor array in Game State not replicated

Hi,

I am creating an RTS in UE4. I’m trying to use game state to replicate each faction’s units references.

On the server, the values appear as expected but on the client, the array appears with “None” instead of a reference.

Some screenshoots:

Adding to the structure:

The replication settings on this object:

Getting stuff from gamestate:

Different behaviors:

The unit itself is also replicated.

I initially had a map but I know it is not replicated, so I switched to a array.
I don’t know what could be the problem…

Can anyone help me?

Did you get an answer to this?

You just have to give it time. Eventually it will get replicated.

Are you sure you do all this stuff on the server? If you fill the array on one of the clients, the change will not persist as server values override client ones when replicated

was any solution found to this?

You just have to give it time. Eventually it will get replicated.