Hello everyone. I’m having trouble with loading client variables (which are saved before joining a session) after joining a session. I’ll explain my problem first.
I’m writing a 2 player fighting game with blueprints.
I saved client’s name, hero name, etc variables into a gameState blueprint before joining the session.
But after joining the session, when I load them back, all the variables saved in the gameState are reset.
Can anyone help me how to save variables of client ( which are set before joining session ) and load them after joining session.