Player Controller from Game State

Hey, so basically I have a multiplayer game, where players can activate an event from input. This event activates another one in Game State. However I need to know which Player Controller is activating inside the Game State, and I have no idea how to do this. Simply inputting ‘self’ in the Player Controller don’t provide unique references. Alternatively, accessing the Player State’s Player Controller would be useful but I don’t know how to do this either :slight_smile: Is there simply some way the Player Controller can ‘notify’ the Game State of itself when the event is activated?

This probably sounds like a dumb question, but I’m really stuck, any help is appreciated :slight_smile: thanks in advance.

Ok for anyone wondering, I didn’t fix the problem, I just moved the functionality (serverevent) to the player state instead, and made it player-specific rather than directly server-related. Apologies for any confusion :slight_smile:

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