[UE5] Request for multi language support on default font.
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3
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1845
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September 25, 2025
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Why Unreal has not any built in font that supports all languages?
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0
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16
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September 25, 2025
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How to set Fallback Font Family properly
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2
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70
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August 8, 2025
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How to type Japanese Font character in TextRenderActor
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1
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48
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March 18, 2025
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[Feature Request] Variable Fonts
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2
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280
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February 2, 2025
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How do you dynamically create a UFont at Runtime in c++?
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6
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2717
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November 17, 2024
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How to access alternate glyphs that are in the font but somehow not in Unreal?
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2
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331
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April 10, 2024
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How do I import a Japanese font for use as a text render component in Blueprint?
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9
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6957
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March 3, 2024
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Changing offline font settings does nothing
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7
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2307
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July 18, 2023
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Slate UI - How can I disable anti-aliasing on fonts?
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11
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4018
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July 14, 2023
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Issue with outline on custom font
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0
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222
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June 5, 2023
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Font Issue
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1
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403
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March 20, 2023
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Which units are font sizes measured in?
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7
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5594
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February 14, 2023
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How do I use multiple font texture pages?
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7
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1490
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January 1, 2023
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Has anyone got a good multi language Composite Font?
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3
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3223
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December 1, 2022
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How to use Chinese Fonts with Text Renders
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7
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5143
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November 13, 2022
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How do I import korean characters into offline fonts/text render components?
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2
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2446
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October 24, 2021
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How can I remove glow from font material?
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2
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1419
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May 18, 2021
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Font is cutting off
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0
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444
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April 26, 2021
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when I convert my font from Runtime to Offline it changes the font
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1
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1007
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January 4, 2021
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What are the Unreal fallback fonts for Japanese and Korean?
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0
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1180
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January 3, 2020
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Is there going to be a font kerning option in UMG?
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6
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3132
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April 3, 2019
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Using unreal as a cad engine
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3
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907
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April 3, 2019
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Custom fonts in UMG is broken
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3
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1247
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February 6, 2019
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Add a font to builded game
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0
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383
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November 16, 2018
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How to dynamically change fonts in widget component?
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3
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2530
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August 2, 2018
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Designing Pop-Text with UI Text
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1
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1277
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March 20, 2018
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[bug] Engine doesn't reimport offline fonts (code)
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2
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932
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December 11, 2017
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日本語のフォント変えたけど
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0
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716
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October 5, 2017
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How to import a textrender font properly?
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0
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419
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September 8, 2017
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