Procedural Terrain: Chunks as Actors or Components?
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1
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717
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September 30, 2024
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How can i use different texture for each landscape's actors
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1
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11
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September 17, 2024
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How to permanently change the pivot of a static mesh?
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59
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173388
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September 4, 2024
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Merge Actors doesn't work with Instanced Static Meshes
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8
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2753
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August 5, 2024
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Is there a way for "Editor only" Actors
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28
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22315
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June 6, 2024
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How to create floating character (not player)
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6
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366
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January 14, 2024
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[Feature Request] Apply Scale
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5
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4599
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June 11, 2023
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Get actors in selection rectangle, selecting actors behind.
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4
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2038
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October 11, 2023
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Simple cube spawning
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2
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1174
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June 24, 2023
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Is 42,000 actors a lot?
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11
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913
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February 11, 2023
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Rotate multiple actors around their own pivots?
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8
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3891
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December 9, 2022
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Wierd shadow
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0
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557
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November 23, 2022
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Does merging your mesh increase performance by a noticible amount?
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1
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747
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June 16, 2022
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Actors Placement - It's Initial Location and Rotation suddenly Messed Up
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0
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392
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May 3, 2022
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Best way to change\swap object in game?
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4
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1612
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February 3, 2022
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Call a method on server spawned actor on all clients
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2
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1256
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October 20, 2021
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Getting material to display on the inside of actors
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2
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538
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July 28, 2021
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How can I place actors like foliage?
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6
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1040
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July 27, 2021
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How can I make my Blueprint actor trigger when it hits the floor?
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4
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2208
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July 27, 2021
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Hiding Actor for Clients
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0
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695
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March 27, 2021
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How to scale multiple actors at once properly?
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1
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1286
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March 18, 2021
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How can i get the closest actor to the player
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4
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1296
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March 10, 2021
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C++ GET ALL OBJECTS WITH INTERFACE???
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3
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3342
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December 23, 2020
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Why is default directional light not attaching to default BP_Sky_Sphere?
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0
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403
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December 6, 2020
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Best base class for character's tools
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4
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411
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December 4, 2020
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Destroy different actors with the same collision box
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3
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955
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October 8, 2020
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Procedural Loot Generation
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7
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2973
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September 16, 2020
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Best performance solution for making a lot of flying platforms?
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1
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443
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September 4, 2020
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Disable an actor in Hierarchy/Viewport
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1
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2016
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July 1, 2020
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Copying actors about a mirror line?
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1
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694
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June 13, 2020
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