I’m working on a rigging system in Unreal Engine and i’m stuck on a big problem. I cant rotate multiple actors around their own pivots in editor which makes it not possible to work with hierarchy local rotations. All selected actors are moving around one pivot during rotation.
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Thank you!
Did you ever figure out how to do this? I’m needing the same thing.
Bumping this, Does this feature even exist? It seems that all actors rotate around last selected actor. Need individual rotations to rotate a bunch of already placed vehicles in a demo scene 90degrees
I think you can use my plugin for it:
http://alexallright.com/2017/03/22/allright-rig-beta-1-3-released/
It is free. Check “Actor Tools” feature.
Actually, my friend already implemented this feature in custom editor build. Here is the forum threat about it:
It would be cool to attract more attention to this feature so Epic could build it right into the editor.
Thank you very much for the answer, I’m downloading this now to test it out
Thanks, very cool. Unfortunately you can’t rotate relative in local coordinates, which is what I would need.
Select the actors, then adjust their rotation numerically in the transform section of the details widget
Faith in humans (and Unreal) restored! Thanks.