I’m having this objects drop out of the sky and I want them to explode when they collide with the ground or another actor. I seem to be able to get the explosion to trigger when I have it overlap with a pawn (the player) or another blueprint actor (a projectile blueprint I created), but no matter what I set collision to this object in question simply passed through my floor. It does not seem to matter if it set the ActorBeginOverlap, the Component Begin Overlap for the mesh or collision volume to OverlapAll or any other setting (including BlockAll), the object only passes through the floor.
What am I missing? I’m assuming its a check box somewhere or something like that.