Getting material to display on the inside of actors

How would I get basic geometry (Spheres, Cubes, etc) to show their material on the inside rather than the outside. It seems SkySpheres work this way, but I can’t seem to figure out how to replicate it with other actors.

Really there are a number of things you can do but the easiest thing you can do is make you material two sided.

345010-twosided.jpg

After that an easy fix for your meshes is to flip the normals in you content creation tool (i.e. Blender, Maya, ect…)

Or you can use twoSideSign to make the inside face visible and the outside face invisible while using a two sided material.

Brilliant! Worked like a charm.