Hi all! I want to make a lot of flying platforms in which player can jumping (FPS Game), for example 50-100 actors in player view. What the best performance solution for this?
Timeline? Timer? Instanced meshes? Arrays?
Hi all! I want to make a lot of flying platforms in which player can jumping (FPS Game), for example 50-100 actors in player view. What the best performance solution for this?
Timeline? Timer? Instanced meshes? Arrays?
Timeline for sure, but the best thing is to make a prototype level, and then you’ll start discovering what you need.
You don’t need to do anything special, just make a blueprint with the platform and timeline in ( and maybe some other logic ), and then drop them in the level.
UE can implement a large amount of moving platforms like this.