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Moon Age: Ifrit Emperor Pack — Work in Progress & Feedback Thread
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7
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97
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January 30, 2026
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Nack: A Pure Math (SfS) approach to high-detail PBR scanning on Mobile
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0
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11
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January 16, 2026
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Substrate + .glb PBR-Material Support?
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0
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47
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July 28, 2025
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Free PBR Textures and 3D models
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26
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1307
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October 25, 2024
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Transluscent blend mode affect roughness / semi-transparency on the whole mesh
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0
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531
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May 31, 2023
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[PLUGIN] Apply Material By Rules : Assign materials to hundreds of objects at once
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0
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1081
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May 6, 2023
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Real light settings vs unreal settings
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7
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1772
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February 7, 2023
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How to make a material that is like Vray 2 Sided Mtl
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1
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401
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October 22, 2022
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Opacity Mask in PBR Material
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6
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3760
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May 15, 2022
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Correct value of Specular for PBR Materials
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1
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5764
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November 29, 2021
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multiple normal maps and one pbr shader
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1
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662
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August 15, 2020
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What it the industry standard for texturing for Unreal.
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0
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406
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June 3, 2020
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How to keep PBR textures from 3DS Max to Unreal
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0
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951
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October 11, 2019
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How to fix physics simulations issues in character eyes
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1
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461
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August 17, 2019
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メタリックの質感がうまくいきません。
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1
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830
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May 2, 2019
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Does Unreal 4 support Specular workflows?
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0
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491
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April 17, 2019
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Material with masks Metallic, Roughness and Color Problems
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6
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2069
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October 24, 2018
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blinn-phong for cheap effect
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4
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2241
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October 15, 2018
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PBR material with masks setup.
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1
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1481
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October 8, 2018
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Can I make unity asset using unreal shader code.
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0
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399
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May 4, 2018
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Metal material roughness response looks wrong
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0
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1305
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October 20, 2017
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How are Specularity and IOR linked?
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1
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1853
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October 2, 2017
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Mobile material error (show only black)
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12
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5150
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September 14, 2017
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PBR and new games
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13
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3806
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December 29, 2016
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Landscape Material / Lighting
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2
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510
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December 5, 2016
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Linear Gradients not being linear
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4
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4866
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October 31, 2016
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What is a true PBR Material and what is not?
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3
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4435
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September 14, 2016
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Specular Slot and PBR Metal Rough
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5
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1862
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June 28, 2016
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SP/UE4 PBR Import
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4
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3150
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April 7, 2016
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Proper PBR setup with static lighting disabled possible?
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1
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661
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March 29, 2016
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