Moon Age: Ifrit Emperor Pack — Work in Progress & Feedback Thread

Hi everyone — I’m developing a new environment package for both Unreal and Unity focused on the Ifrit mythos, and I want to share my work in progress here.
I always design my assets with a connected lore: each pack is both a set of usable game assets and a chapter in a single, unified story. I’d love your feedback, questions, suggestions, and any help during development.

Short story overview:

  • My earlier pack “Forsaken Village” (remake of my “SkyMill” village) shows a haunted village invaded by vermin. The event triggered “Luna,” the Queen of the Moon, to leave the village and retreat to an island in 2024— starting the Moon Age.

Preview Forsaken Village Asset : https://www.fab.com/listings/da17f6bc-d80e-439a-b644-57d252b8d039

  • On that island Luna commands an army of statues and an angelic ship which protect her and the island can be seen always in full moon nights ; by starting the moon age a curse take place in the world which people thought Luna was the cause of that. They attack her because of both the curse and also achieving her magical power in the island but the result are the same every full moon night. this inspired my next pack, “Forbidden Ocean.”

Preview Forbidden Ocean Asset : Dark Fantasy Forbidden Ocean | Fab

  • In moon age the light and darkness forces started to fight to get the control of the world so also some legendary weapons start to born. Luna gifted the Fairy Queen a weapon called “Moon Scythe.” The Fairy Queen’s royal smith fused it with moon essence, abyssal flora seed, and ancient winds to forge a stronger artifact, “The Soul of the CosMos” (short: CosM) — featured in another pack.

Preview Legendary Weapons Asset : https://www.fab.com/listings/b67024fa-5e16-41cc-8ece-4b560969ab52

  • Now, jumping into the year 2027: in the mountains of Eastern Kurdistan (birthplace of the Sinister Eye weapon). After the boundary between the human and superhuman worlds disappears in the Age of the Moon, one of the most dangerous and powerful evil forces rises here and take the control of humans in this land. An Ifrit emperor rises, attempting to bind humanity to the meta-human forces of the Moon Age. I’m building a large environment/asset pack centered on this evil emperor and his citadel.

What I try to share in this thread:

  • concept art and WIP

  • modular meshes and composition examples

  • texture and material studies (PBR workflow)

  • lore snippets that inform the assets

  • requests for feedback on design/tech decisions

In the following I want to share some reference I have gathered for the works. Some of them was from the web and some generated by ai. If you don’t know anything about Ifrit a simple search provide you information like " An ifrit is a powerful demon or supernatural being from Islamic mythology, known for its strength, cunning, and association with fire. They are a type of jinn that can be malevolent, and are often portrayed as enormous, winged creatures made of smoke and ash that inhabit desolate places. Ifrit also appear frequently in video games and other media, often as fire-elemental monsters or summons"
In my lore " Ifrit " is not a creature like a dragon or goat or such these fantasy unbelievable shapes. In my lore Ifrit is like a human with the knowledge of " Jafr " and Conquering people to worship him. I will talk about his characteristics more in future but the main thing now is the origin of " Ifrit" which is in In Islamic folklore, they are a class of evil jinn created from fire and smoke.
So I need a dark fantasy Islamic architecture in my work to show his citadel and I gathered my references and these are some of them