Hello,
I am new to Unreal and trying to nail down the Workflow… is this correct?
Model in 3DS Max
Unwrap UVW in 3DS
Apply textures in max to line up
export as FBX
bring in to unreal
reapply textures to Model with the materials also added to unreal(same as the ones in 3dsMax)
where does baking the materials come into this process
I am trying to achieve PBR materials in Unreal.
Thank you
Andy