Hey everyone ![]()
I’m Ehsan Vaezi, and I create high-quality procedural PBR materials here on Fab for game development, architectural visualization (Archviz), cinematic projects, and real-time rendering workflows.
I’d love to hear what you think. So here’s a small request:
First, take a look at my profile:
Then please share your thoughts right here in this thread. Anything helps:
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Rate & review the products on their individual pages -
Issues, suggestions, or ideas — anything that comes to mind -
Technical feedback (texture quality, performance, PBR accuracy, setup, and more) -
Your experience using them in real projects
To give you an idea of what you’ll find: all of my materials are fully procedural, high-quality PBR packages with 4K textures, designed to fit straight into real production pipelines. Each one comes with:
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Substance 3D Material (.sbsar) — fully procedural with adjustable parameters like color, tiling, roughness, metallic values, and more
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4K PBR Texture Maps (.png) — Base Color / Albedo, Normal, Roughness, Metallic, Ambient Occlusion, and Emissive
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Unity Package (.unitypackage) — a ready-to-use URP material setup plus a demo scene for quick preview
They’re built to work smoothly across Unity (URP), Unreal Engine, Godot, and 3D applications like Blender, Maya, 3ds Max, Cinema 4D, and Houdini — plus the full Substance 3D workflow (Designer, Painter, Sampler).
Whether you’re building a game, designing environments, working on archviz, or rendering cinematics, there’s something here that can save you time and lift the quality of your project.
Your feedback directly shapes what I create next — so don’t hold back. I want to build materials that actually work for you.
Thanks in advance for your time. I’m looking forward to reading your thoughts.
— Ehsan
Check out one of my most popular materials here: