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Zen Cooked Data Snapshot descriptor storage
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0
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9
|
November 19, 2025
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Cant cook in 5.6
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9
|
593
|
November 5, 2025
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Spline mesh collision missing from packaged build
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11
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3174
|
August 29, 2025
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Platform Cook error when preparing platform data when Publishing Project
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1
|
28
|
August 2, 2025
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Roadmap for improvements for Multi-process cook task load balancing?
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0
|
32
|
July 30, 2025
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Random Cook error appeared
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4
|
134
|
September 9, 2025
|
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multi process cook
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0
|
37
|
June 19, 2025
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Error: Could not save memory cache - ExitCode=25
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1
|
553
|
May 27, 2025
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Crash when using multi-core cooking
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0
|
77
|
May 7, 2025
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Got incorrect results when following the Preparing Assets for Chunking guide
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7
|
103
|
May 7, 2025
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Is iterative and multi-process cooking fixed?
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1
|
144
|
April 25, 2025
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How can I cook assets for only certain platforms?
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5
|
224
|
February 26, 2025
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Incomplete Installation and Missing Files Specific to My Epic Creator Account Preventing Proper Use of Fortnite and UEFN Since October 2023
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10
|
295
|
July 3, 2025
|
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cant exclude editor content from packaging
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0
|
27
|
February 4, 2025
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Event on "cook/packaging" (Extending editor)
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3
|
704
|
January 22, 2025
|
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... but it was never saved as an export
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19
|
7163
|
December 17, 2024
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The problem of the form "Error: [Callstack] *your hexadecimal number* UnrealEditor-CoreUObject.dll!UnknownFunction []"
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8
|
6059
|
October 2, 2024
|
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Reasons to not to package Linux targets on Windows
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0
|
53
|
September 12, 2024
|
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Can't comletely clear Zen DDC cache
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0
|
76
|
September 6, 2024
|
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ShaderCompileWorker's temp directory is set in "Windows" folder not in "User" folder
|
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1
|
647
|
August 22, 2024
|
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Stuck at sandbox cleanup
|
|
10
|
4566
|
July 21, 2024
|
|
Unknow Cook Failure when packaging for windows 64bit 4.13
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6
|
15073
|
May 9, 2024
|
|
Unknown Cook Failure
|
|
1
|
711
|
May 5, 2024
|
|
Can I cook a specific asset?
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6
|
9892
|
April 28, 2024
|
|
Skip code while cooking
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|
2
|
3418
|
March 16, 2024
|
|
Can not build project - packagingResults: Error: Unknown Cook Failure
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0
|
294
|
March 15, 2024
|
|
Additional Asset Directories not Copied to Packaged Build
|
|
21
|
7589
|
March 2, 2024
|
|
FPackageBuildDependencyTracker::StaticOnObjectHandleRead() error when trying to package game
|
|
2
|
280
|
February 28, 2024
|
|
Assets that are Soft Referenced by Widget Blueprint Local Variables are not included in cooked build
|
|
4
|
586
|
February 22, 2024
|
|
Issue while cooking project on windows VM
|
|
1
|
253
|
February 12, 2024
|