We upgrade from 5.6 to 5.7.1 because some landscape tools we’re using were fixed in 5.7.1.
For some reason now we can’t cook our project (Windows 64-bit). I’ve tried deleting Saved/Intermediate/Binary/DerivedDataCached folders, hitting verify on the installation from Epic Launcher, no dice. The cook just gets stuck with seemingly no errors or exceptions. Cooking a brand new empty project worked fine, so it’s something to do with our project. I’m not sure what to try at this point. Has anyone else experienced this?
Here’s my cook log
UATHelper: Cooking (Windows): Running AutomationTool...
UATHelper: Cooking (Windows): Using bundled DotNet SDK version: 8.0.412 win-x64
UATHelper: Cooking (Windows): Starting AutomationTool...
UATHelper: Cooking (Windows): Parsing command line: -ScriptsForProject=D:/PerforceWorkspaces/DTAli_WorkPC_EK2/EK2.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52664 -project=D:/PerforceWorkspaces/DTAli_WorkPC_EK2/EK2.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=D:/PerforceWorkspaces/DTAli_WorkPC_EK2/EK2.uproject -target=EK2 -unrealexe=D:\UnrealEngine\UE_5.7\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -SkipCookingErrorSummary -JsonStdOut -clientarchitecture=x64 -skipstage -nocomp
ile -nocompileuat
UATHelper: Cooking (Windows): Initializing script modules...
UATHelper: Cooking (Windows): Total script module initialization time: 0.23 s.
UATHelper: Cooking (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Cooking (Windows): Executing commands...
UATHelper: Cooking (Windows): Installed Sdk validity:
UATHelper: Cooking (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
UATHelper: Cooking (Windows): Scanning for envvar changes...
UATHelper: Cooking (Windows): ... done!
UATHelper: Cooking (Windows): Cleaning Temp Paths...
UATHelper: Cooking (Windows): BUILD SUCCESSFUL
UATHelper: Cooking (Windows): Setting up ProjectParams for D:\PerforceWorkspaces\DTAli_WorkPC_EK2\EK2.uproject
UATHelper: Cooking (Windows): ********** COOK COMMAND STARTED **********
UATHelper: Cooking (Windows): Running UnrealEditor Cook for project D:\PerforceWorkspaces\DTAli_WorkPC_EK2\EK2.uproject
UATHelper: Cooking (Windows): Commandlet log file is D:\UnrealEngine\UE_5.7\Engine\Programs\AutomationTool\Saved\Cook-2026.01.19-12.44.01.txt
UATHelper: Cooking (Windows): Running: D:\UnrealEngine\UE_5.7\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "D:\PerforceWorkspaces\DTAli_WorkPC_EK2\EK2.uproject" -run=Cook -TargetPlatform=Windows -unversioned -NoErrorSummary -fileopenlog -abslog="D:\UnrealEngine\UE_5.7\Engine\Programs\AutomationTool\Saved\Cook-2026.01.19-12.44.01.txt" -stdout -CrashForUAT -unattended -NoLogTimes
UATHelper: Cooking (Windows): LogInit: Display: Running engine for game: EK2
UATHelper: Cooking (Windows): LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
UATHelper: Cooking (Windows): LogTrace: Display: Control listening on port 36117
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : platform="Windows"
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : config="Development"
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.7-CL-48512491"
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : engineversion="5.7.1-48512491+++UE5+Release-5.7"
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.7.1"
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.6466] "
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz"
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : pgoenabled="0"
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : ltoenabled="0"
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : asan="0"
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : mergedmodules="0"
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : commandline="" D:\PerforceWorkspaces\DTAli_WorkPC_EK2\EK2.uproject -run=Cook -TargetPlatform=Windows -unversioned -NoErrorSummary -fileopenlog -abslog=D:\UnrealEngine\UE_5.7\Engine\Programs\AutomationTool\Saved\Cook-2026.01.19-12.44.01.txt -stdout -CrashForUAT -unattended -NoLogTimes""
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : loginid="52b56f2248eba9e332d78486cd38be74"
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : llm="0"
UATHelper: Cooking (Windows): LogPluginManager: Display: By default, prioritizing project plugin (D:/PerforceWorkspaces/DTAli_WorkPC_EK2/Plugins/RuntimeDataTable/RuntimeDataTable.uplugin) over the corresponding engine version (../../../Engine/Plugins/Marketplace/RuntimeDe32c9d24be38V13/RuntimeDataTable.uplugin).
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280"
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : systemresolution.resy="720"
UATHelper: Cooking (Windows): LogAudio: Display: Audio Device Manager not initializing due to all audio being disabled. If this is not intentional, please check command line arguments for "-nosound".
UATHelper: Cooking (Windows): LogConfig: Display: Loading VulkanPC ini files took 0.07 seconds
UATHelper: Cooking (Windows): LogConfig: Display: Loading Mac ini files took 0.07 seconds
UATHelper: Cooking (Windows): LogConfig: Display: Loading IOS ini files took 0.07 seconds
UATHelper: Cooking (Windows): LogConfig: Display: Loading Android ini files took 0.07 seconds
UATHelper: Cooking (Windows): LogConfig: Display: Loading Unix ini files took 0.07 seconds
UATHelper: Cooking (Windows): LogConfig: Display: Loading VisionOS ini files took 0.08 seconds
UATHelper: Cooking (Windows): LogConfig: Display: Loading TVOS ini files took 0.08 seconds
UATHelper: Cooking (Windows): LogConfig: Display: Loading Windows ini files took 0.08 seconds
UATHelper: Cooking (Windows): LogConfig: Display: Loading Linux ini files took 0.08 seconds
UATHelper: Cooking (Windows): LogSteamShared: Display: Loading Steam SDK 1.61
UATHelper: Cooking (Windows): LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
UATHelper: Cooking (Windows): RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
UATHelper: Cooking (Windows): LogHAL: Display: Platform has ~ 48 GB [50831503360 / 68719476736 / 48], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
UATHelper: Cooking (Windows): LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded
UATHelper: Cooking (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
UATHelper: Cooking (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
UATHelper: Cooking (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
UATHelper: Cooking (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
UATHelper: Cooking (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
UATHelper: Cooking (Windows): LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.14
UATHelper: Cooking (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.14.dll
UATHelper: Cooking (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
UATHelper: Cooking (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
UATHelper: Cooking (Windows): LogAssetRegistry: Display: Asset registry cache read as 231.6 MiB from ../../../../../PerforceWorkspaces/DTAli_WorkPC_EK2/Intermediate/CachedAssetRegistry_0.bin.
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXR'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXRClient'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Building Assets For Windows
UATHelper: Cooking (Windows): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Cooking (Windows): LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : verbatimrhiname="Null"
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : rhiname="Null"
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6"
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6"
UATHelper: Cooking (Windows): LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
UATHelper: Cooking (Windows): LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1732 MiB)
UATHelper: Cooking (Windows): LogZenServiceInstance: Display: Launching zen utility 'D:/UnrealEngine/UE_5.7/Engine/Binaries/Win64/zen.exe service status'.
UATHelper: Cooking (Windows): LogZenServiceInstance: Display: Launching zen utility 'D:/UnrealEngine/UE_5.7/Engine/Binaries/Win64/zen.exe service status'.
UATHelper: Cooking (Windows): LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/Ali/AppData/Local/UnrealEngine/5.7/Saved/Zen/zen.version', version: '5.7.6-202510061608-windows-x64-release-9a1ebb9'
UATHelper: Cooking (Windows): LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/Ali/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.7.6-202510061608-windows-x64-release-9a1ebb9'
UATHelper: Cooking (Windows): LogZenServiceInstance: Display: Installed service at 'C:/Users/Ali/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date
UATHelper: Cooking (Windows): LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!.
UATHelper: Cooking (Windows): LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at [::1] with namespace ue.ddc status: OK!.
UATHelper: Cooking (Windows): LogDerivedDataCache: Display: C:/Users/Ali/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1213.22MBs, RandomWriteSpeed=238.17MBs. Assigned SpeedClass 'Local'
UATHelper: Cooking (Windows): LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
UATHelper: Cooking (Windows): LogShaderCompilers: Display: No distributed shader compiler controller found
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Using 17 local workers for shader compilation
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../PerforceWorkspaces/DTAli_WorkPC_EK2/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Cooking (Windows): LogEditorDomain: Display: EditorDomain is Disabled
UATHelper: Cooking (Windows): LogAssetRegistry: Display: AssetDataGatherer spent 0.007s loading caches ../../../../../PerforceWorkspaces/DTAli_WorkPC_EK2/Intermediate/CachedAssetRegistry_*.bin.
UATHelper: Cooking (Windows): LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
UATHelper: Cooking (Windows): LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
UATHelper: Warning: Cooking (Windows): LogCollisionProfile: Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel8' hasn't been found
UATHelper: Warning: Cooking (Windows): LogCollisionProfile: Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel9' hasn't been found
UATHelper: Warning: Cooking (Windows): LogCollisionProfile: Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel10' hasn't been found
UATHelper: Warning: Cooking (Windows): LogCollisionProfile: Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel11' hasn't been found
UATHelper: Warning: Cooking (Windows): LogCollisionProfile: Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel12' hasn't been found
UATHelper: Warning: Cooking (Windows): LogCollisionProfile: Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel13' hasn't been found
UATHelper: Warning: Cooking (Windows): LogCollisionProfile: Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel14' hasn't been found
UATHelper: Warning: Cooking (Windows): LogCollisionProfile: Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel15' hasn't been found
UATHelper: Warning: Cooking (Windows): LogCollisionProfile: Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel16' hasn't been found
UATHelper: Warning: Cooking (Windows): LogCollisionProfile: Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel17' hasn't been found
UATHelper: Warning: Cooking (Windows): LogCollisionProfile: Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel18' hasn't been found
UATHelper: Cooking (Windows): LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
UATHelper: Cooking (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Cooking (Windows): LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load
UATHelper: Cooking (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Cooking (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Cooking (Windows): LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load
UATHelper: Cooking (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Cooking (Windows): LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Cooking (Windows): LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Cooking (Windows): LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Cooking (Windows): LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Cooking (Windows): LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load
UATHelper: Cooking (Windows): LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Cooking (Windows): LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultLightFunctionMaterial because of a recursive sync load
UATHelper: Cooking (Windows): LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Cooking (Windows): LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDeferredDecalMaterial because of a recursive sync load
UATHelper: Cooking (Windows): LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Cooking (Windows): LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/WorldGridMaterial because of a recursive sync load
UATHelper: Cooking (Windows): LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Cooking (Windows): LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
UATHelper: Cooking (Windows): LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
UATHelper: Cooking (Windows): LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
UATHelper: Cooking (Windows): LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
UATHelper: Cooking (Windows): LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
UATHelper: Cooking (Windows): LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
UATHelper: Cooking (Windows): LogMeshReduction: Display: No distributed automatic mesh merging module available
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../PerforceWorkspaces/DTAli_WorkPC_EK2/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Cooking (Windows): LogVirtualization: Display: VirtualizationSystem name found in ini file: None
UATHelper: Cooking (Windows): LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
UATHelper: Cooking (Windows): LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
UATHelper: Cooking (Windows): LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.502 ms
UATHelper: Cooking (Windows): LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
UATHelper: Cooking (Windows): LogAudio: Display: Registering Engine Module Parameter Interfaces...
UATHelper: Cooking (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Cooking (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Warning: Cooking (Windows): LogStreaming: Warning: LoadPackage: SkipPackage: /Game/EmberKnights2/UI/MainMenu/GeneralBorderStyle (0x22FA6922D6AFBE6A) - The package to load does not exist on disk or in the loader
UATHelper: Warning: Cooking (Windows): LogUObjectGlobals: Warning: Failed to find object 'Object /Game/EmberKnights2/UI/MainMenu/GeneralBorderStyle.GeneralBorderStyle_C'
UATHelper: Cooking (Windows): LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
UATHelper: Cooking (Windows): LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
UATHelper: Cooking (Windows): LogCook: Display: CookSettings for Memory:
UATHelper: Cooking (Windows): MemoryMaxUsedVirtual 0MiB
UATHelper: Cooking (Windows): MemoryMaxUsedPhysical 0MiB
UATHelper: Cooking (Windows): MemoryMinFreeVirtual 2048MiB
UATHelper: Cooking (Windows): MemoryMinFreePhysical 2048MiB
UATHelper: Cooking (Windows): MemoryTriggerGCAtPressureLevel None
UATHelper: Cooking (Windows): SoftGCMemoryUseTrigger disabled
UATHelper: Cooking (Windows): SoftGCTimeBudgetTrigger enabled (0.05 budget, 30s min period)
UATHelper: Cooking (Windows): LogCook: Display: SkipOnlyEditorOnly is enabled, unsolicited packages will not be cooked unless they are referenced from the cooked version of the instigator package.
UATHelper: Cooking (Windows): LogEditorDomain: Display: Cycle detected in parents of class /Script/RigVMDeveloper.RigVMUnitNode. Allow flags for editordomain and incremental cooking will be invalid.
UATHelper: Cooking (Windows): LogZenServiceInstance: Display: Launching zen utility 'D:/UnrealEngine/UE_5.7/Engine/Binaries/Win64/zen.exe service status'.
UATHelper: Cooking (Windows): LogZenServiceInstance: Display: Launching zen utility 'D:/UnrealEngine/UE_5.7/Engine/Binaries/Win64/zen.exe service status'.
UATHelper: Cooking (Windows): LogZenStore: Display: Establishing oplog 'EK2.03fe44e3/EditorDomain'
UATHelper: Cooking (Windows): LogZenStore: Display: Zen project 'EK2.03fe44e3' already exists
UATHelper: Cooking (Windows): LogZenStore: Display: Zen oplog 'EK2.03fe44e3/EditorDomain' already exists
UATHelper: Cooking (Windows): LogCook: Display: Waiting for Asset Registry
UATHelper: Cooking (Windows): LogAssetRegistry: Display: Starting OnFilesLoaded.Broadcast
UATHelper: Cooking (Windows): LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated.
UATHelper: Cooking (Windows): LogAssetRegistry: Display: Completed OnFilesLoaded.Broadcast: -0.820s
UATHelper: Cooking (Windows): LogCook: Display: INCREMENTAL COOK DEPENDENCIES: Disabled. Incremental Cook Dependencies are disabled because the cooker is not using ZenStore, and we do not yet support storage of Incremental Cook dependency data with loose cooked packages. Falling back to legacy iterative cook mode.
UATHelper: Cooking (Windows): LogCook: Display: CalculateGlobalDependenciesHash(Windows):
UATHelper: Cooking (Windows): LogCook: Display: [Engine]:Core.System.CanStripEditorOnlyExportsAndImports = True
UATHelper: Cooking (Windows): LogCook: Display: [Engine]:Core.System.CanSkipEditorReferencedPackagesWhenCooking = False
UATHelper: Cooking (Windows): LogCook: Display: CanUseUnversionedPropertySerialization = True
UATHelper: Cooking (Windows): LogCook: Display: [Editor]:CookSettings.AutomaticOptionalInclusionAssetType = /Script/Niagara.NiagaraScript, /Script/Niagara.NiagaraEmitter, /Script/Niagara.NiagaraSystem, /Script/NiagaraEditor.NiagaraParameterDefinitions, /Script/Niagara.NiagaraEffectType, /Script/Niagara.NiagaraValidationRuleSet
UATHelper: Cooking (Windows): LogCook: Display: IsCookFlagSet(ECookInitializationFlags::Unversioned) = True
UATHelper: Cooking (Windows): LogCook: Display: FCoreRedirects::AppendHashOfGlobalRedirects = 810179d835de56c8375bdfa361dc227058b7527b1fb483d90f5d3b3d30d87cc8
UATHelper: Cooking (Windows): LogCook: Display: GlobalDependenciesHash(Windows) = 10f4e287d35e203905348455aa4c89ff533ceeb5708449f90904d91c123a24f0
UATHelper: Cooking (Windows): LogCook: Display: FULL COOK: Incremental Cook Dependencies are disabled, and -legacyiterative was not specified. Deleting previously cooked packages for platform Windows and recooking all packages discovered in the current cook.
UATHelper: Cooking (Windows): LogCook: Display: Sandbox cleanup took 0.086 seconds for platforms Windows
UATHelper: Cooking (Windows): LogCook: Display: Compiling global changed shaders for platform 'Windows'
UATHelper: Cooking (Windows): LogShaderLibrary: Display:
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats:
UATHelper: Cooking (Windows): LogShaderLibrary: Display: =================
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 503 (50300.00%)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Total Shaders: 12009, Unique Shaders: 12008 (99.99%)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Total Shader Size: 166.90mb, Unique Shaders Size: 166.90mb (100.00%)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 704
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Cooking (Windows): LogShaderLibrary: Display: 2, 1, 1, 1, 1, 1, 1, 1, 1, 1
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
UATHelper: Cooking (Windows): LogShaderLibrary: Display: SF_Compute: 9116 shaders (75.92%), compressed size: 129.86 MB (14.59 KB avg per shader), uncompressed size: 172.33 MB (19.36 KB avg per shader)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: SF_Pixel: 1960 shaders (16.32%), compressed size: 21.00 MB (10.97 KB avg per shader), uncompressed size: 27.63 MB (14.44 KB avg per shader)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: SF_RayGen: 768 shaders (6.40%), compressed size: 15.56 MB (20.74 KB avg per shader), uncompressed size: 20.21 MB (26.94 KB avg per shader)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: SF_Vertex: 133 shaders (1.11%), compressed size: 0.36 MB (2.74 KB avg per shader), uncompressed size: 0.44 MB (3.41 KB avg per shader)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: SF_RayHitGroup: 17 shaders (0.14%), compressed size: 0.06 MB (3.46 KB avg per shader), uncompressed size: 0.07 MB (4.05 KB avg per shader)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: SF_RayMiss: 8 shaders (0.07%), compressed size: 0.04 MB (5.67 KB avg per shader), uncompressed size: 0.06 MB (7.94 KB avg per shader)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: SF_RayCallable: 2 shaders (0.02%), compressed size: 0.01 MB (7.24 KB avg per shader), uncompressed size: 0.02 MB (9.12 KB avg per shader)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: SF_Geometry: 3 shaders (0.02%), compressed size: 0.01 MB (2.15 KB avg per shader), uncompressed size: 0.01 MB (3.31 KB avg per shader)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: SF_WorkGraphComputeNode: 1 shaders (0.01%), compressed size: 0.00 MB (2.75 KB avg per shader), uncompressed size: 0.00 MB (3.35 KB avg per shader)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Textual dump saved to '../../../../../PerforceWorkspaces/DTAli_WorkPC_EK2/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt'
UATHelper: Cooking (Windows): LogShaderLibrary: Display: =================
UATHelper: Cooking (Windows): LogShaderLibrary: Display:
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats:
UATHelper: Cooking (Windows): LogShaderLibrary: Display: =================
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 333 (33300.00%)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Total Shaders: 4288, Unique Shaders: 4275 (99.70%)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Total Shader Size: 12.93mb, Unique Shaders Size: 12.92mb (99.96%)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 303
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Cooking (Windows): LogShaderLibrary: Display: 3, 3, 2, 2, 2, 2, 2, 2, 2, 2
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
UATHelper: Cooking (Windows): LogShaderLibrary: Display: SF_Compute: 2477 shaders (57.94%), compressed size: 6.48 MB (2.68 KB avg per shader), uncompressed size: 25.31 MB (10.46 KB avg per shader)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: SF_Pixel: 1689 shaders (39.51%), compressed size: 6.39 MB (3.87 KB avg per shader), uncompressed size: 30.46 MB (18.47 KB avg per shader)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: SF_Vertex: 107 shaders (2.50%), compressed size: 0.06 MB (0.59 KB avg per shader), uncompressed size: 0.13 MB (1.29 KB avg per shader)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: SF_Geometry: 2 shaders (0.05%), compressed size: 0.00 MB (0.49 KB avg per shader), uncompressed size: 0.00 MB (1.55 KB avg per shader)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Textual dump saved to '../../../../../PerforceWorkspaces/DTAli_WorkPC_EK2/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt'
UATHelper: Cooking (Windows): LogShaderLibrary: Display: =================
UATHelper: Warning: Cooking (Windows): LogCook: Warning: Unable to find package for cooking /Game/Developers/Ali/AliMap. Instigator: { PackagingSettingsMapToCook }.
UATHelper: Warning: Cooking (Windows): LogCook: Warning: Unable to find package for cooking /Game/Developers/Greg/Maps/LayoutTest. Instigator: { PackagingSettingsMapToCook }.
UATHelper: Cooking (Windows): LogCook: Display: Discovering localized assets for cultures: en
UATHelper: Cooking (Windows): LogCook: Display: Found 0 localized assets
UATHelper: Cooking (Windows): LogCook: Display: Cooked packages 0 Packages Remain 809 Total 809
UATHelper: Cooking (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=232, VirtualMemory=2672MiB, VirtualMemoryAvailable=15298MiB
UATHelper: Cooking (Windows): LogCook: Display: Package /Game/Developers/matth/Meshes/RiggedHead/test_knight_head_simple_rig has a dependency on package /Game/Developers/matth/Materials/PlayerHead/M_KnightHeadInnerFire_Opaque which does not exist.
UATHelper: Cooking (Windows): LogCook: Display: Package /Game/EmberKnights2/Art/VFX/StaticMesh/Lightning/SM_Particle_Lightning_02 has a dependency on package /Game/EmberKnights2/Art/VFX/StaticMesh/Lightning/Material_001 which does not exist.
UATHelper: Cooking (Windows): LogCook: Display: Package /Game/EmberKnights2/Characters/BowKnight/Abilities/WindCharge/GA_BowKnight_WindCharge has a dependency on package /Game/Developers/Greg/Sounds/A_Blunt_OnHit_Cue which does not exist.
UATHelper: Cooking (Windows): LogCook: Display: Package /Game/EmberKnights2/MaterialLibrary/Characters/M_Enemy has a dependency on package /USDCore/Textures/DefaultColorVT which does not exist.
UATHelper: Cooking (Windows): LogCook: Display: Package /Game/Developers/matth/Materials/ReferenceMaterials/MI_Sprint_Decal has a dependency on package /Game/Developers/matth/Effects/T_Test which does not exist.
UATHelper: Cooking (Windows): LogCook: Display: Package /Game/EmberKnights2/MaterialLibrary/Functions/MF_SampleTextureVT has a dependency on package /USDCore/Textures/DefaultColorVT which does not exist.
UATHelper: Cooking (Windows): LogCook: Display: Package /Game/EmberKnights2/Enemies/Golem/M_EnemyGolemBoss has a dependency on package /USDCore/Textures/DefaultColorVT which does not exist.
UATHelper: Cooking (Windows): LogCook: Display: UnexpectedLoad: TargetPackage /NiagaraFluids/Tags/NiagaraFluidsTag was unexpectededly loaded during the cook of SourcePackage /Game/EmberKnights2/Enemies/Bug/VFX/Elite/NS_SummonSwarm; it was not declared as a hard dependency (aka Import) of the SourcePackage. We have to conservatively add this package to the cook, but it might not be needed at runtime. Declare the TargetPackage as an import during editor save of the SourcePackage, or mark up its load with FCookLoadScope to specify whether it is runtime or editoronly.
UATHelper: Warning: Cooking (Windows): LogBlueprint: Warning: [AssetLog] D:\PerforceWorkspaces\DTAli_WorkPC_EK2\Content\EmberKnights2\Characters\SwordKnight\ABP_SwordKnight.uasset: [Compiler] Invalid field 'bIsWallRunning' found in property path for Property Access
UATHelper: Warning: Cooking (Windows): LogBlueprint: Warning: [AssetLog] D:\PerforceWorkspaces\DTAli_WorkPC_EK2\Content\EmberKnights2\Characters\SwordKnight\ABP_SwordKnight.uasset: [Compiler] Invalid field 'bWallRunIsRight' found in property path for Property Access
UATHelper: Warning: Cooking (Windows): LogBlueprint: Warning: [AssetLog] D:\PerforceWorkspaces\DTAli_WorkPC_EK2\Content\EmberKnights2\Characters\SwordKnight\ABP_SwordKnight.uasset: [Compiler] Invalid field 'bIsClimbing' found in property path for Property Access
UATHelper: Warning: Cooking (Windows): LogAbilitySystem: Warning: FGameplayAttribute::PostSerialize called on an invalid attribute with owner DTBasicAttributeSet and name DamageReduction. (Asset: /Game/EmberKnights2/Characters/SwordKnight/Abilities/PiercingJab/GE_SwordKnight_PiercingJabDebuff.Default__GE_SwordKnight_PiercingJabDebuff_C)
UATHelper: Warning: Cooking (Windows): LogAbilitySystem: Warning: FGameplayAttribute::PostSerialize called on an invalid attribute with owner DTBasicAttributeSet and name DamageReduction. (Asset: /Game/EmberKnights2/Enemies/Golem/Abilities/GE_DamageReduction.Default__GE_DamageReduction_C)
UATHelper: Warning: Cooking (Windows): LogGameplayTags: Warning: [AssetLog] D:\PerforceWorkspaces\DTAli_WorkPC_EK2\Content\EmberKnights2\UI\WaveGame\CAW_WaveUI.uasset: Invalid GameplayTag Message.AllyHealthUpdated found in object K2Node_AsyncAction_ListenForGameplayMessages /Game/EmberKnights2/UI/WaveGame/CAW_WaveUI.CAW_WaveUI:EventGraph.K2Node_AsyncAction_ListenForGameplayMessages_1. Package: /Game/EmberKnights2/UI/WaveGame/CAW_WaveUI
UATHelper: Warning: Cooking (Windows): LogGameplayTags: Warning: [AssetLog] D:\PerforceWorkspaces\DTAli_WorkPC_EK2\Content\EmberKnights2\UI\WaveGame\CAW_WaveUI.uasset: Invalid GameplayTag Message.AllyLevelUpdated found in object K2Node_AsyncAction_ListenForGameplayMessages /Game/EmberKnights2/UI/WaveGame/CAW_WaveUI.CAW_WaveUI:EventGraph.K2Node_AsyncAction_ListenForGameplayMessages_3. Package: /Game/EmberKnights2/UI/WaveGame/CAW_WaveUI
UATHelper: Warning: Cooking (Windows): LogBlueprint: Warning: Timeline FadeOut Track FadeOut in /Engine/Transient.REINST_BP_Monolith_C_0 has an invalid curve. Please fix!
UATHelper: Warning: Cooking (Windows): LogBlueprint: Warning: Timeline FadeIn Track FadeIn in /Engine/Transient.REINST_BP_Monolith_C_0 has an invalid curve. Please fix!
UATHelper: Warning: Cooking (Windows): LogBlueprint: Warning: [AssetLog] D:\PerforceWorkspaces\DTAli_WorkPC_EK2\Content\EmberKnights2\Enemies\Boss\VFX\BossDome\BP_BossDome.uasset: [Compiler] Input pin From Initialization specifying non-default value no longer exists on node SetEnemyLevel . Please refresh node or reset pin to default value to remove pin.
UATHelper: Warning: Cooking (Windows): LogK2Compiler: Warning: 1 convertible delegates were not processed during class layout compilation. Listing delegates in log below.
LogDerivedDataCache: C:/Users/Ali/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
UATHelper: Cooking (Windows): LogK2Compiler: Display: Node:/Game/EmberKnights2/UI/WaveGame/CAW_WaveUI.CAW_WaveUI:EventGraph.K2Node_CreateDelegate_2 Function:CREATEDELEGATE_PROXYFUNCTION_0 Variable:None
UATHelper: Cooking (Windows): LogCook: Display: Cooked packages 0 Packages Remain 3809 Total 3809
UATHelper: Cooking (Windows): LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions:
UATHelper: Cooking (Windows): CookSettings.SoftGCTimeTrigger: Periodic triggering of SoftGC: No duration data.
UATHelper: Cooking (Windows): LogCookCommandlet: Display: GarbageCollection... (Periodic GC)
UATHelper: Cooking (Windows): LogCook: Display: UnexpectedLoad: TargetPackage /NiagaraFluids/Tags/NiagaraFluidsTag was unexpectededly loaded during the cook of SourcePackage /Game/EmberKnights2/Art/Environment/Pots/NS_GemBag_Particles; it was not declared as a hard dependency (aka Import) of the SourcePackage. We have to conservatively add this package to the cook, but it might not be needed at runtime. Declare the TargetPackage as an import during editor save of the SourcePackage, or mark up its load with FCookLoadScope to specify whether it is runtime or editoronly.
UATHelper: Warning: Cooking (Windows): LogStreaming: Warning: LoadPackage: SkipPackage: /Game/EmberKnights2/Sound/Environment/A_Crystal_Hit (0x535B57AEDAD6D922) - The package to load does not exist on disk or in the loader
UATHelper: Warning: Cooking (Windows): LogUObjectGlobals: Warning: Failed to find object 'Object /Game/EmberKnights2/Sound/Environment/A_Crystal_Hit.A_Crystal_Hit'
UATHelper: Cooking (Windows): LogCook: Display: Cooked packages 10 Packages Remain 3800 Total 3810
UATHelper: Cooking (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=5375, VirtualMemory=4117MiB, VirtualMemoryAvailable=13899MiB
UATHelper: Cooking (Windows): LogCook: Display: Package /Game/EmberKnights2/Sound/Environment/A_CrystalHit_Cue has a dependency on package /Game/EmberKnights2/Sound/Environment/A_Crystal_Hit which does not exist.
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_2 in PCD3D_SM6, Default, SM6, Game (DDC key hash: a7dbb3ff4d6b79be1ec8f2f0e7db1ff01b736fa7), compiling. Is special engine material.
UATHelper: Cooking (Windows): LogCook: Display: Cooked packages 26 Packages Remain 4004 Total 4030
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 339.665375
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 339.745453, Update Interval: 336.147949
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 679.156372
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 679.249207, Update Interval: 315.033417
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1000.516785
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1000.585693, Update Interval: 343.234344
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1354.373535
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1354.464966, Update Interval: 321.579651
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1707.925659
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1708.005859, Update Interval: 352.472290
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2100.280762
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2100.340820, Update Interval: 306.901459
In the end it just gets stuck and keeps logging the ScheduleNextSDKConfigDataUpdate logs which seem to happen periodically regardless of cooking.
I’ve installed the latest VS2022 and Windows SDK and MSVC build toolchains.
Any hints or tips would be appreciated a lot, thanks!
